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Underfed
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Devlog
Devlog 10: Polish sprint week 2 & end of project
May 10, 2021
by
Hannes Vansteenkiste
1
Hello everyone today is our final day of our polish sprint, this means our project is complete, our deadline for handing in our game is tonight, and next week all that's left is to do a presentation a...
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Devlog 09: Polish sprint week 1
May 03, 2021
by
Hannes Vansteenkiste
1
Hello welcome back to another UnderFed devlog post, this week was our first week of our polish sprint, this means no more adding new gameplay features to our game, only fixing existing bugs & adding m...
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Devlog 08: Production week 5
April 26, 2021
by
Hannes Vansteenkiste
1
This week was our last week of development, so our last week to add new features to our game, The upcoming 2 weeks are polish after those 2 weeks our game needs to be done. What we added to our game t...
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Devlog 07: Production week 4
April 19, 2021
by
Eefje van Asperen
After an Easter break of 2 weeks, we are back with a new update of our project! Stuff we added to our game this week: Added highlight to NPC that can be interacted with. A actual end to the game. afte...
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Devlog 06: Production week 3
March 29, 2021
by
BjornBrutin
Hello welcome back to another update on Underfed. Our last 2 devlogs were not very indepth because we made them last minute before our deadline for that week. This week we started our first week of ou...
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Devlog 05: Production week 2
March 22, 2021
by
warre_engels
This week we have started implementing interactions, the build doesn't show too much on the interaction side since for now everything except for picking up items and letting an NPC follow you (but thi...
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Devlog 04: Production week 1
March 15, 2021
by
Hannes Vansteenkiste
1
Welcome back to our game Underfed This week we finally started production Below is a picture of our games control scheme. On the programming side. After the struggle of planning out our tasks, and how...
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Devlog 03: Prototyping
March 07, 2021
by
Eefje van Asperen
This week we improved our prototype and our game design model on HacknPlan. We also completed the backlog and the sprints on HacknPlan. Prototype We finished the prototype to make it playable. The mai...
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Devlog 02: Preproduction
February 28, 2021
by
Hannes Vansteenkiste
2
In this week our team finished our game's artbible & tech document, we also finished our game design model on HacknPlan. We worked on the assets workflow and made our shader. Artbible The artists on o...
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Devlog 01: Introduction
February 21, 2021
by
Hannes Vansteenkiste
1
Introduction Underfed is a chaotic arcade food serving game for one player. Managing the front of the restaurant all on your own, you must escort customers, take orders, deliver food and clean before...
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