Devlog 05: Production week 2
This week we have started implementing interactions, the build doesn't show too much on the interaction side since for now everything except for picking up items and letting an NPC follow you (but this does not always work), happens by debug messages. all objects in the scene that should be interactable are now blueprints in the level. The table blueprint spawns it's own chairs when the game starts. We've learned a lot about Unreal C++ this week such as that it has it's own functions and types for everything and how some of them work. These do come in very handy and are generally targeted towards performance which is great. We've also had a lot of problems making the NPC (NPC-AI) work well but these are all resolved now.
Here are some screenshots of some of our completed artwork.
here is a wip for our costumer model and a picture of the finished waiter model :
Get Underfed
Underfed
The next single-player, chaotic, arcade game
Status | In development |
Authors | BjornBrutin, Hannes Vansteenkiste, warre_engels, RemcoJacobs, Moïse Dos Santos, Eefje van Asperen |
Genre | Action |
Tags | Arcade, Casual, Cute, Singleplayer, Top-Down |
More posts
- Devlog 10: Polish sprint week 2 & end of projectMay 10, 2021
- Devlog 09: Polish sprint week 1May 03, 2021
- Devlog 08: Production week 5Apr 26, 2021
- Devlog 07: Production week 4Apr 19, 2021
- Devlog 06: Production week 3Mar 29, 2021
- Devlog 04: Production week 1Mar 15, 2021
- Devlog 03: PrototypingMar 07, 2021
- Devlog 02: PreproductionFeb 28, 2021
- Devlog 01: IntroductionFeb 21, 2021
Leave a comment
Log in with itch.io to leave a comment.