Devlog 09: Polish sprint week 1
Hello welcome back to another UnderFed devlog post, this week was our first week of our polish sprint, this means no more adding new gameplay features to our game, only fixing existing bugs & adding more player feedback features.
sorry for not posting a build last week as there where some fatal errors present in the build that did not pop up in the editor or while working on the game in the editor of unreal. see the buglist beneath for what was wrong.
whats been changed this week:
- the AI has been modified so that when a NPC follows the player, a certian distance is held so that the player is not blocked when trying to move backwards.
- the Glow is now used to represent if a NPC is happy, and A red glow will appear when a NPC is getting angry.
- small changes to the scoring.
This week we added:
- This Question mark appears every time the player can interact with an npc. This makes it more clear whenever an action is required.
- More sounds are added to the game for more player feedback!
- Working doorbell
- sound when walking around.
- when a NPC sits
- etc...
- A new cook character for decoration
- Some outside decorations
- A restaurant sign
HUD and UI
We made some changes to HUD and UI and everything fits toghether now.
You can also see the game controls in the main and pause menu.
The endscreen and leaderboard are also implemented. Our leaderboard is still under maintenance so that will be for the last week.
On the endscreen you we put some review notes with some quircky puns.
BugFixes.
- problem solved that caused game to crash, had to do with a niagara system in unreal. when setting a asset of the niagara and leaving it empty, the game will run in the editor, but not in build. this can be fixed by creating a blank effect and setting that as its asset.
- they way families where tracked caused a bug, problem was that the linked lists and ID did not match.
- added extra safety measures to prevent sertain assets from being used that might not be valid.
- NPC's finally sit straight on their chairs instead of looking to the left :)
- NPC's move out of the way (kind of) when you change direction, the AI doesn't update quickly enough for now to make it move away smoothly.
- Navmesh is better so that NPC's don't get stuck walking into chairs.
The game is coming toghether quite nicely. Here are some beauty shots of our precious restaurant
Files
Get Underfed
Underfed
The next single-player, chaotic, arcade game
Status | In development |
Authors | BjornBrutin, Hannes Vansteenkiste, warre_engels, RemcoJacobs, Moïse Dos Santos, Eefje van Asperen |
Genre | Action |
Tags | Arcade, Casual, Cute, Singleplayer, Top-Down |
More posts
- Devlog 10: Polish sprint week 2 & end of projectMay 10, 2021
- Devlog 08: Production week 5Apr 26, 2021
- Devlog 07: Production week 4Apr 19, 2021
- Devlog 06: Production week 3Mar 29, 2021
- Devlog 05: Production week 2Mar 22, 2021
- Devlog 04: Production week 1Mar 15, 2021
- Devlog 03: PrototypingMar 07, 2021
- Devlog 02: PreproductionFeb 28, 2021
- Devlog 01: IntroductionFeb 21, 2021
Leave a comment
Log in with itch.io to leave a comment.