Devlog 01: Introduction


Introduction

Underfed is a chaotic arcade food serving game for one player.

Managing the front of the restaurant all on your own, you must escort customers, take orders, deliver food and clean before the customers storm out mad or satisfied leaving a review.

Easy to learn hard to master.

The Group

We are a group of 2 programmers and 4 artists in our second year from Digital Arts and Entertainment (DAE) who have been grouped up to create this game from start to finish in 12 weeks. Members of Group05:

  • Brutin Bjorn                                                         -Game Development   (programmer)
  • Dos Santos Nascimento David Moïse  -Game Graphics Production    (artist)
  • Engels Warre                                                      -Game Development    (programmer)
  • Jacobs Remco                                                     -Game Graphics Production    (artist)
  • Van Asperen Eefje                                            -Game Graphics Production    (artist)
  • Vansteenkiste Hannes                                   -Game Graphics Production    (artist)

Research questions

1.Which engine will we use? We decided on unreal engine after prototyping a bit in both unreal and unity. Our decision became final after trying out lighting, rfx and making a simple level in both engines. The Unreal engine includes everything out of the box, Unity on the other hand requires the use of the package manager. the plugin's in unity are extremely different depending on the version's, witch makes finding information quite frustrating and time consuming.

2. If we can use mixamo for our rigging and animation. None of us have heard of mixamo before starting on this project, after making a basic stylized character we can see we have to adjust a few things to the rig. Even though Mixamo can spare a lot of time for human characters,  we realize we can  do it really quick ourselves because of these stylized characters.  The animations will have to be unique so we dont see a reason to use Mixamo for our project. We will use Maya instead.

3. Setting up perforce to work with unity and unreal engine. We learned how to use perforce to sync all our files so we can easily work on our project together.

4. How to create a stylized material in substance designer. We did some research if it would be viable for us to make our textures using substance designer. Our decision isn't final on this as creating textures in substance designer can look very good it's also very time consuming.

5. Learning how to work with C++ in Unreal Engine. Even though our programmers have experience with Unity, they have yet to work in Unreal Engine using C++. But we came to the conclusion that using Unreal will save both the programmers and artists a lot of time.

6. Game mechanics. We've already thought out most of our game's mechanics and we will later make an in depth  devlog describing them.

Upcoming Plans

Writing our game design on HacknPlan and exporting it.

Adding a backlog to HacknPlan.

Starting our first gameplay prototype.

Continue working on the game's art bible.

Get Underfed

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