Devlog 04: Production week 1
Welcome back to our game Underfed
This week we finally started production
Below is a picture of our games control scheme.
On the programming side. After the struggle of planning out our tasks, and how all the code should interact with each other.
We started working on the AI, and figuring out how behavior trees work in unreal, we already are able to send a NPC character to random location on the map. There is a lot of struggle in trying to compile the code but we are getting to know the engine better so it's going quicker every day. There is a PlayerCharacter class made and even though it does not do anything yet, it has a mesh and it's setup and ready to be coded.
Some of our completed & work in progress artwork:
Almost finished countertop & countertop corner.
Our game's playable character, the restaurants waiter
Completed fire particle
And the textures we'll use for our floor & walls.
Here's a work in progress screenshot of the washing station
We really had a big laugh when we came up with what we were going to use as a cleaning tool. We only want 1 tool foor cleaning but we could't decide, so we came up with a really funny idea as a joke. Low and behold, Darth Mop.
This is a joke and is just to show you the fun we are having while working at this game
Get Underfed
Underfed
The next single-player, chaotic, arcade game
Status | In development |
Authors | BjornBrutin, Hannes Vansteenkiste, warre_engels, RemcoJacobs, Moïse Dos Santos, Eefje van Asperen |
Genre | Action |
Tags | Arcade, Casual, Cute, Singleplayer, Top-Down |
More posts
- Devlog 10: Polish sprint week 2 & end of projectMay 10, 2021
- Devlog 09: Polish sprint week 1May 03, 2021
- Devlog 08: Production week 5Apr 26, 2021
- Devlog 07: Production week 4Apr 19, 2021
- Devlog 06: Production week 3Mar 29, 2021
- Devlog 05: Production week 2Mar 22, 2021
- Devlog 03: PrototypingMar 07, 2021
- Devlog 02: PreproductionFeb 28, 2021
- Devlog 01: IntroductionFeb 21, 2021
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